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World's top-5 Gaming markets to experience a 40% increase in the profits by 2025


By MYBRANDBOOK


World's top-5 Gaming markets to experience a 40% increase in the profits by 2025

The gaming market, probably one of the proliferated industries worldwide is expected to reach $156Bn this year in which 70% of the total revenue will be coming from the top 5 gaming markets namely China, the United States, Japan, South Korea and the United Kingdom. These industries, are expected to hit a combined revenue of $156Bn i.e.,40% increase by 2025.

 

The Asia Pacific region is contributing 80% of the total number of two billion gamers internationally as the Asian Gaming industry’s revenues escalated to 42% reaching $88.5Bn in 2021. This number is believed to surge by 44% to $127.6Bn, more than the American and European gaming revenues combined.

 

Statistics show that the Chinese video game Industry has doubled in five years and will be generating $49.3Bn or one third of total gaming revenues in 2021, with 780Mn active users resulting in achieving

 

the biggest growth among the top-5 markets $71.2Bn of profit earned by 2025.

 

On the other hand, the Japanese gaming market, ranking the second largest in the Asia Pacific and third globally, is forecasted to generate $18.2Bn profit. This figure is expected to grow by 31% to $24Bn by 2025.

 

South Korea, fourth largest globally, is expected to hit an $8.7Bn value by 2025, 40% more than in 2021.

 

Statista Digital Market Outlook showed the five of the world’s biggest gaming markets featuring three Asian countries, leaving space for the United States and the United Kingdom as the only European country on the list.

 

Being the second largest gaming industry globally, the United States will have an estimated turnover of $30.4Bn in 2021, expected to rise to $42.5Bn by 2025, hitting a total of 182.1Mn users.

 

The only European country expected to bring $8.6Bn revenue in 2025 is the United Kingdom. The market is set to reach over 50Mn from 44.5Mn gamers by 2025.

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